PROJECT · ALL PARAMETERS + LOOPS + DIREKTÖR
WAV · 24 BIT
MONOPHONIC BASS COMPUTER

 

138BPM
BACKGROUND · MASTER BEDATMOSC2 · BED · ROOT · HOLD
BANK
VOICE
SOURCE
TRIGGER
OCTAVE
0
PAD-66 VOICE SAW · ROOT C
LFOCUTOFF
CHORD SEQ
MOVESONE-SHOT FX · SEQUENCE READY
MOVE 01 · MASTERDJ SWEEPHP · RESET BEFORE 1
MOVE 02 · NOISEAIRSAFE BAND · KICK DUCK
RISE
DOWN
MW-303 IISAME SEQ · OWN VOICE
SEQ LINKNOTES · SLIDES · ACCENTS · BEND
NOTE POOL
RHYTHM
PITCH
ROOT
C
OCTAVE RANDOM
C2
C♯2
D♯2
G2
BEND SEQ
OFF
RANDOM NOTES
RATE
LENGTH
8
CUTOFF →RESO →CUT333 HzRESQ 16.8
SCENE MEMORY
PATTERN READY01/C2ACC
16 STEP PROGRAMMER
HARM0
TRANSPOSE0
SHIFT
PHRASEA4/401–04
PHRASEB4/405–08
PHRASEC4/409–12
PHRASED4/413–16
INDEPENDENT PATTERN ORDER
4 BAR
KICK
TAILG149 Hz0c
KICK POSTTRANSIENT · 2-BAND EQ · KICK ONLY
PARAMETRIC EQLOW 35–220 · HIGH 180–6K
HI-HAT
SAMPLE + SYNTH · RYTM O / H
O OPEN · H CLOSEDCH 70 ms · SMP +9 st
CLOSED ENVELOPESHARED SAMPLE + SYNTH · CHOKES OPEN
SAMPLE909 OH · ATTACK
SYNTH909 METAL · BODY / TAIL
SNARE / CLAP
RYTM · C
CLAP65% MORPH
CYMBAL / FX
RYTM · X
METAL1361 ms
EDIT STEP01C2
2
GRAVEYARDSHELVED FEATURES
MASTER MEMORYSAMPLE HOLD
EMPTY
NO SAMPLE
SLICES
NOTE GHOSTCREATE NOTE XY FIRST
SPACE: RUN/STOP← →: STEPPATTERN SPARAS LOKALT